The mechanics of the game are largely based on the gameplay of the previous parts, where the emphasis was placed on managing both units and each individual unit, as well as the unique properties and capabilities of units. The attack on Poland serves as a teaching tool and is a prelude to the German campaign. For example, in the German campaign, the player leads the Wehrmacht in Operation Barbarossa, Battle of Stalingrad, Operation Citadel, and during the Ardennes Offensive. Each of the missions in different campaigns is based on real battles of World War II. The single player mode offers three campaigns, each with seven missions on the side of the Wehrmacht, the US Army, the British Army, and the Red Army. Sudden Strike 4 simulates the properties of motorized infantry and armored vehicles on the battlefield. For such a property, you need to thank the game system of the entire series, which allows you to achieve victories using non-linear tactics that provide many opportunities, in particular the range of interactions of the army with the surrounding landscape. This project features a rare combination of external effects of current real-time strategies and historically accurate and correct wargame rules.
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